AI Insights · Timothy · July 2024
Top 5 Free to Play Games Performance in Switzerland Q2 2024
Discover how the top 5 free-to-play games performed in Switzerland during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 free-to-play games in Switzerland demonstrated varied performance across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the mobile gaming landscape.
Brawl Stars saw notable fluctuations in revenue, starting strong in April with approximately $891K and peaking at around $1.1M in the final week of the month. However, the revenue tapered off to about $725K by the end of June. Downloads for the game remained relatively stable, averaging around 14K per week, with a slight dip to 10K in early June before recovering to nearly 12K by the month’s end. The weekly active users (WAUs) exhibited a consistent pattern, starting at 278K and ending the quarter slightly lower at 287K.
Squad Busters, a new entry from Supercell, showed a rapid increase in revenue post-launch, reaching about $170K in the first week of June. However, revenue declined to roughly $88K by mid-June before stabilizing around $88K towards the end of the month. The game experienced an initial surge in downloads, peaking at 59K in late May, but numbers decreased to approximately 7K by the end of June. WAUs followed a similar trend, starting at 46.7K in late May and decreasing to 17.7K by the end of the quarter.
Block Blast! maintained a steady download rate throughout the quarter, averaging around 6K per week. The number of active users saw a gradual decline from 43.7K at the beginning of April to 35.5K by the end of June. Despite the consistency in downloads, the game's engagement showed a slight downward trend.
Royal Match experienced a significant increase in revenue, starting at $411K in early April and peaking at $646K by late May. However, revenue settled at approximately $474K by the end of June. Downloads for the game remained constant, averaging around 5K per week. WAUs showed minor fluctuations, beginning at 83.9K and ending the quarter at 85.2K, indicating stable user engagement.
Last War: Survival demonstrated a steady increase in revenue, reaching about $244K by mid-May before slightly declining to approximately $204K by the end of June. Downloads saw a peak of 6.7K in late April but decreased to around 3.4K by the end of the quarter. The game maintained consistent WAUs, starting at 14.3K in early April and closing the quarter at 18.5K.
For more detailed insights and data on mobile game performance, visit Sensor Tower.